

Sure, it is a decent enough debuff, but we can do better.

They also get 10 + their modifiers, meaning if we consistently want extra rounds of demoralization we are going to need to put some resources into boosting our Intimidate modifier.
SKYSEEKER STYLE PATHFINDER PC
While as a PC we will only be able to put a single rank in Intimidate at each level, our enemies are likely gaining (on average) some Wisdom and/or multiple HD at each successive CR. If you spend your turn giving a single creature the shaken condition, you were effectively 10% of a character that turn. In other words, it translates to about 10% of a given character’s turn, as you have increased the likelihood of their failing to accomplish what they set out to do by 10%. The shaken condition is a -2 to attacks, saves, and skills. Your +500 modifier is irrelevant the shaken condition is what it is. If you can’t demoralize with better action economy than expending a standard, you’re wasting your time. You know what, I’m going to make this point in big garish letters, because it’s something people don’t seem to really take to heart: This is an incredibly bad usage of a turn. Without the benefit of anything external to the Intimidate skill check, we are using a standard action to give the shaken condition to one opponent, very probably for a single round. Action Expenditure: This is the biggest hurdle.These problems, as I see them, are as follows: It becomes readily apparent that there are a few problems with this technique that will need to be addressed before demoralization is a truly effective combat tactic. Shaken is a less severe state of fear than frightened or panicked.

Using demoralize on the same creature only extends the duration it does not create a stronger fear condition.Ī shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. This duration increases by 1 round for every 5 by which you beat the DC. If you are successful, the target is shaken for 1 round. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. You can use to cause an opponent to become shaken for a number of rounds. Before we get into how this is accomplished through character build choices, let’s examine the text of demoralize to figure out exactly what we’re trying to do here. One of the more interesting combat strategies in Pathfinder is to demoralize as many opponents as possible. in Intimimancy through our program? His focus was on the fiery glare, and speaking very loudly. A Young Adventurer’s First Primer on Making Monsters Poop Themselvesĭid you know that Samuel L.
