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Empire of sin attack safehouse
Empire of sin attack safehouse





empire of sin attack safehouse
  1. #Empire of sin attack safehouse update
  2. #Empire of sin attack safehouse upgrade

Resolved an issue where the AI could initiate combat while a sitdown was beginning.

empire of sin attack safehouse

Mark Target will now work in pre-combat and start combat immediately when activated.Unknown characters will no longer reveal the faction name if we start pre-combat near them.Increased the sitdown timeout from 5 minutes to 15 minutes.

#Empire of sin attack safehouse upgrade

  • Jacques Attacks mission fix for not completing if you upgrade all rackets at once.
  • Friend In Need mission fix for not completing after killing lodge members.
  • Fixed Safehouse Discovered Softlock in Tutorial.
  • Added new advertisements, see if you can spot them all!.
  • Made sure that the tutorial safehouse doesn’t spawn exterior guards while the tutorial is active.
  • Fixed an issue where sitdown and mission icons stayed fixed on screen if the player pressed ‘f’ to transition to another neighbourhood.
  • The name of the neighborhood is now added to the surrender dialog options.
  • We found them and the are now back where they belong
  • Multiple tooltips were missing in the Empire Overview, Finances and Alcohol info screen.
  • Increased the tiers for racket guards for all major factions.
  • When skipping to Ronnie’s phone call in the tutorial, we didn’t have a valid reference to the brewery.
  • Capone softlock when talking to Guard fixed.
  • DMJ issue for Thompson not on map in Blues fixed.
  • Saltis issue with rackets being locked fixed.
  • empire of sin attack safehouse

  • Save upgrader to fix older saves not loading from alcohol issue.
  • Fixed alcohol resource being released twice.
  • empire of sin attack safehouse

  • Changed Threaten Option in sitdown pop up.
  • Increased the difficulty of the difficulty levels.
  • Missing translations in the Settings window from the Title screen have been replaced.
  • Cleared the truce/end war sitdowns when war is removed.
  • The awkward silences in sitdowns have now been filled with conversation.
  • An issue with Safehouse discovery resetting on load has now been laid to rest.
  • Updated the hiring costs for the starting gangsters.
  • The issue when switching to Asian languages and switching back would cause text to disappear in the tutorial is now resolved.
  • The Crew screen and Black Market now have no whitespace issues when viewed in 4:3.
  • The missing synergy icon has been found and returned to its rightful slot.
  • Empire screen filter lists scroll resets on repopulating.
  • If they receive 28 or more, the icons will start to go off screen
  • Fixed issue where if a character has more than 9 Status Effects on them, the UI will start to overlap.
  • Fixed a softlock when assigning Lieutenants.
  • Better notifications for players when hotels are disbanded.
  • Better telegraphing and delay for Hotels Disbanding.
  • Added more building variety throughout the neighbourhoods.
  • Fixed an issue where if a player added a space or lowercase letters when editing a building name, the building name would not be displayed correctly.
  • Add a wait to the flee action so players can see the characters leave the area.
  • Fix boss ability items inheriting incorrect modifiers through weapon stats.
  • Gangster Talents now need to be unlocked.
  • Added more building and colour variety in the neighbourhoods.
  • Fixed an issue where actors could be sent to the void if two buildings changed their racket type at the same time.
  • Fixed severe issues when a game is loaded where “master hotelier” is in effect.
  • Fixed instances of disappearing actors when upgrading ambience.
  • Prevented alcohol resource errors when ransacking that could lead to inventory corruption.
  • Prevented Personality Traits from reapplying every time you save/load.
  • Added separate notoriety gains for raze, ransack, and smash up.
  • Adjusted racket income filter list to take the prosperity modifier into account.
  • AI ignores temporary alliances when deciding to break an alliance.
  • The game no longer pauses and minimizes when it loses focus.
  • You can no longer attack an Enemy Faction you’re not at War with.
  • #Empire of sin attack safehouse update

    A new system will be implemented in the next update (1.04) Added a Mini-resolve option to avoid nuisance combat demands.Combat AI has been improved and provides more challenge.







    Empire of sin attack safehouse